Regardless, it’s also expensive, particularly for educational institutions with budget constraints.
Capturing reality 3d software#
Your consumption of credits depends on several factors:Īs you can tell, pricing of scanning software in this way is complex. If you’re a bit confused about the credits, don’t be: they map to certain values of scan points, and you consume them as you scan (the credits don’t expire).
Capturing reality 3d license#
To put that in perspective, Agisoft’s Metashape license is a one-time fee of US$179 for the basic license and US$3499 for their “Professional Edition”. You can buy 3500 credits for US$10, 8000 credits for US$20 or a whopping US$3,750 for a one-time, unlimited license. These days they seem to be fully into the credit system. While they did offer a credit system back then, it seemed still to expensive for my meagre budget. The more advanced version capable of handling larger amounts of data was priced at €750 (US$884) per month. Currently they use a credit system, but as late as last fall they offered monthly subscription fees that, frankly, seemed a little steep at €249 (US$293) per month - and that was for the basic version.
Capturing reality 3d free#
The companies back then announced that the Megascans library was completely free for use with Unreal Engine.Unlike most other photogrammetry products, Realit圜apture is priced in an unusual manner. Mediatonic’s game division, the makers of Fall Guys: Ultimate Knockout was purchased by Epic just last week.īack in 2019, Epic Games also acquired Quixel which hosted a library of photogrammetry “megascans” that developers could easily access. This marks another developer that Epic has snapped up recently. “Our mission at Capturing Reality is to give our customers the most powerful and easy-to-use photogrammetry solution on the market, so they have the freedom to focus on their business,” said Capturing Reality Co-founder Michal Jancosek, PhD. “The team has built a powerful solution with Realit圜apture, and we’re fortunate to have them as part of the Epic Games family.” “The Capturing Reality team is made up of some of the most impressive experts in the field of photogrammetry,” said Marc Petit, General Manager of Unreal Engine. However, Epic announced some reductions to the pricing rates for Capturing Reality’s services/software, dropping the price of the license fee from nearly $18,000 to $3,750. The purchase price and financial details of the deal are still unknown. With Capturing Reality joining Epic Games, the company has updated its pricing and licensing plans, reducing costs for both new and existing customers. This also includes companies that do not use Unreal Engine.”
“Epic plans to integrate Capturing Reality’s powerful photogrammetry software into the Unreal Engine ecosystem, making it even easier for developers to upload images and create photorealistic 3D models in instants.Ĭapturing Reality will continue support and development for partners across industries like gaming, visual effects, film, surveying, architecture, engineering, construction and cultural heritage. Capturing Reality’s software is able to reconstruct objects and scenes of any size from images or laser scans, yielding 3D scans with unparalleled accuracy and mesh quality at speeds many times faster than competing software.” “Today we are thrilled to announce that Capturing Reality, creator of Realit圜apture, the state-of-the-art photogrammetric software for 3D scans, has joined the Epic Games family. The company will continue to work with companies that do not use the Unreal Engine. Under the terms of the agreement, Capturing Reality will continue to support and collaborate with partners in gaming, visual effects, cinema, surveying, architecture, engineering, construction, and cultural heritage. Realit圜apture has found use in a number of industries, and is used for video, film, and video game effects. Epic Games intends to integrate Capturing Reality development into the Unreal Engine ecosystem to make it easier for developers to upload images and instantly create photorealistic 3D models. Realit圜apture software allows developers to create high-quality 3D models from disordered photos or laser scans. Photogrammetry basically uses 2D images to create a 3D object in a virtual space, and Realit圜apture is the state-of-the-art photogrammetric software for 3D scans (creating 3D scans with “unmatched mesh quality and precision”). This acquisition will make it easier to bring real-life objects into Unreal Engine. Epic Games today announced the purchase of photogrammetry software developer Capturing Reality for an undisclosed fee, to help the company improve how it handles 3D scans of environments and objects.